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World of Warcraft: Dragonflight - Ancient Bough

For Dragonflight's release I was tasked with several assets around Ancient Bough, a small island where a portal to the Emerald Dream is located. This included: working on the runestones that surround the island, polishing the portal itself after Tai Walker concepted and blocked it out in 3d, recoloring the sky to match the lighting in the portal grove, painting the purple floral tileset, accompanying purple flower detail doodads, and working on the particulates in the area. This was a lot fun to work on as I've always been a big fan of lore surrounding the Emerald Dream, Green Dragons, and Druids.

https://www.artstation.com/praxispixels

Responsibilities: Canopy texture for the young trees, applying tiling rock texture to the runestones, designing and creating the glowing runes.

Responsibilities: Canopy texture for the young trees, applying tiling rock texture to the runestones, designing and creating the glowing runes.

In-game the rune stones are placed around the small island where the portal to the Emerald Dream is to serve as protective wards.

In-game the rune stones are placed around the small island where the portal to the Emerald Dream is to serve as protective wards.

Responsibilities: Canopy texture for trees around portal, polishing the tree models and UVs, Polishing stone texture and runes, animating scrolling textures for the runes, blending moss onto the base and applying detail doodads.

Responsibilities: Canopy texture for trees around portal, polishing the tree models and UVs, Polishing stone texture and runes, animating scrolling textures for the runes, blending moss onto the base and applying detail doodads.

Flower tileset that serves as a path to the portal and also used in the water biomes of the Emerald Dream in the 10.2 Content Patch.

Flower tileset that serves as a path to the portal and also used in the water biomes of the Emerald Dream in the 10.2 Content Patch.

Portal in-game with FX done by Gregory Tapper.

Portal in-game with FX done by Gregory Tapper.